V.2.18
Goodbye.
Forever.
Sorry.
3d_art - Computer Generated
Playing in Mudbox

Click for a bigger version!

More messing around in Mudbox... I wish I could afford the pro version! The Wacom Tablet comes in really handy for this program!

I had a horrible day, and I don't know why! :/
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Demonhead Sculpt in MudBox
Found a new program called MudBox. Much better than ZBrush 2.0, much faster results and no confusion. ZBrush to me is CONFUSING. The below model took less than an hour! Obviously you can see it's based on a sphere, but it's amazing that I can get these kind of results with a program I only just installed.


Click for full sized version


Go now, it's AWESOME!
http://mudbox3d.com/
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2005 Towers, Day and Dusk


3dsmax 7, Photoshop textures, 2005
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Focke Wulf 190 D-9 (Dora)

Wireframe render with materials


Full render


Image of the model being built, no cockpit yet.
Note the top and side trace images laid out as viewport backgrounds.
Click image to open a larger view!

I never did get around to finishing the cockpit and the landing gear. Finding documentation on this rare plane is really hard!

3dsMax 5
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2003 CoolerMaster Computer Case



CoolerMaster Computer Case I made for a TV Commercial, fairly detailed. The mesh screen at the front was especially nice, I used a transparency mask to define the grill texture.
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2002 Imaginary Plane




3dsMax 3, 4.2

Kinda looks like an OV-10 Bronco (Vietnam War era FAC spotter plane)

Rockwell OV-10
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Combat Truck


Cool combat truck I did as a one-off for a game company. They never got back to me. Oh, well. I promptly lost the original model in a computer hard disk disaster. Oh, well. (hehe!)

3dsMax 2.5
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2001 Time Sphere




3dsMax 2.5
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Chilchu






3dsMax 3

I never finished this one. I may have to pick it up and retexture it.
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Chilchu Hand

Build the wireframe from box extrusion...


And then apply the meshsmooth modifier.


Easy, right?

3dsMax 3
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Moonshine Jugs (still life)


Please don't hotlink this image people, don't be jerks.
3dsMax 4.2, Photoshop 4 - 2000
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Nurbs Face





3dsMax 2.5

Nurbs is a pain. I would much rather use poly building with the meshsmooth modifier (see hand below.)
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Bug 2



3dsMax 2, Render and Wireframe
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1997 Derelict Logos

Version 1


Version 2


3ds4 - 1997

Derelict Logos I made for Fritz back in the day... :)
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Alchemy





The bowl on the table is by John Haverkamp - http://www.nioncapul.net/

3dsMax 2, render and wireframe view inside 3dsMax
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Space Marine


3D Studio R4 DOS - 1996

Inspired by the Warhammer 40k universe by Games Workshop.
Very rich roleplaying universe, *CRAPPY* game system. :|
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Mechanical War Walker

3D Studio R4 - 1996

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Airship and Gondola

Gondola, notice the large revolvers! :)


Airship


3D Studio R4 - 1996

I should have finished this one, now the model is lost forever. :)

UPDATE: I just found the model, it's not in great shape, however! :)
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Bug


3ds4
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Space Carrier Ship

External View of Carrier Ship


Internal View of holding bay.


The textures went missing since I re-rendered the interior in 3dsMax. The smaller undersea ship model in the holding bay is by Mike Taramykin, President/CEO of Hypnotix.

3D Studio R3/4 - 1995
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Lander Ship and Pad


3D Studio R4 - 1995
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1995 Transforming Tank

3D Studio R4 - 1995


One of the last things I worked on while at Hypnotix. The vehicle transformed from the ground car to the jet fighter. Too much transformers on the brain, I guess. :)
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Tube Scene

Original

Modification #1



Modification #2 - Notice the UVW stretch on the floor map. DUH.


3D Studio R4 DOS, Autodesk Animator Pro DOS - 1995
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Undersea Ship 3




3D Studio R3/4 DOS 1995

A submarine fighter model created for Hypnotix. This was never used in the game, either!
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Hangar Scene


The ship in this scene was used in Wetlands.

3D Studio R4 - 1994-95
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Chess Set


3D Studio R4 - 1994

Everyone into 3d modelling needs to make a chess set from scratch at least once! OK? :)
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Interceptor

Originally made in 3ds4 back when I worked for Hypnotix(the model was never used by them). In 2002 I imported the model into 3dsMax 5 and re-textured / modified / fixed geometry.

Original rendered images

(Glow on engines applied using video post)

(No glow on engines)


3D Studio R4 (dos) 1994
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Police Tank

3D Studio R4 DOS - 1995

3dsMax 2 (wireframe view) - 2000

I made this model for a game company called Hypnotix in NYC, they ended up using only the guns, which I had detailed pretty heavily. *pout*
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