| 3d_art - Computer Generated |
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| Playing in Mudbox |
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 Click for a bigger version! More messing around in Mudbox... I wish I could afford the pro version! The Wacom Tablet comes in really handy for this program!
I had a horrible day, and I don't know why! :/
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| Demonhead Sculpt in MudBox |
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Found a new program called MudBox. Much better than ZBrush 2.0, much faster results and no confusion. ZBrush to me is CONFUSING. The below model took less than an hour! Obviously you can see it's based on a sphere, but it's amazing that I can get these kind of results with a program I only just installed.
 Click for full sized version
Go now, it's AWESOME! http://mudbox3d.com/
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| 2005 Towers, Day and Dusk |
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 3dsmax 7, Photoshop textures, 2005
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| Focke Wulf 190 D-9 (Dora) |
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 Wireframe render with materials
 Full render
-01-s.jpg) Image of the model being built, no cockpit yet. Note the top and side trace images laid out as viewport backgrounds. Click image to open a larger view!
I never did get around to finishing the cockpit and the landing gear. Finding documentation on this rare plane is really hard!
3dsMax 5
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| 2003 CoolerMaster Computer Case |
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CoolerMaster Computer Case I made for a TV Commercial, fairly detailed. The mesh screen at the front was especially nice, I used a transparency mask to define the grill texture.
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| 2002 Imaginary Plane |
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3dsMax 3, 4.2
Kinda looks like an OV-10 Bronco (Vietnam War era FAC spotter plane)
 Rockwell OV-10
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| Combat Truck |
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Cool combat truck I did as a one-off for a game company. They never got back to me. Oh, well. I promptly lost the original model in a computer hard disk disaster. Oh, well. (hehe!)
3dsMax 2.5
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| 2001 Time Sphere |
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3dsMax 2.5
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| Chilchu |
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3dsMax 3
I never finished this one. I may have to pick it up and retexture it.
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| Chilchu Hand |
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 Build the wireframe from box extrusion...
 And then apply the meshsmooth modifier.
Easy, right?
3dsMax 3
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| Moonshine Jugs (still life) |
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Please don't hotlink this image people, don't be jerks. 3dsMax 4.2, Photoshop 4 - 2000
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| Nurbs Face |
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3dsMax 2.5
Nurbs is a pain. I would much rather use poly building with the meshsmooth modifier (see hand below.)
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| Bug 2 |
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3dsMax 2, Render and Wireframe
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| 1997 Derelict Logos |
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 Version 1
 Version 2
3ds4 - 1997
Derelict Logos I made for Fritz back in the day... :)
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| Alchemy |
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The bowl on the table is by John Haverkamp - http://www.nioncapul.net/
3dsMax 2, render and wireframe view inside 3dsMax
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| Space Marine |
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3D Studio R4 DOS - 1996
Inspired by the Warhammer 40k universe by Games Workshop. Very rich roleplaying universe, *CRAPPY* game system. :|
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| Mechanical War Walker |
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 3D Studio R4 - 1996
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| Airship and Gondola |
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 Gondola, notice the large revolvers! :)
 Airship
3D Studio R4 - 1996
I should have finished this one, now the model is lost forever. :)
UPDATE: I just found the model, it's not in great shape, however! :)
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| Bug |
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3ds4
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| Space Carrier Ship |
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 External View of Carrier Ship
 Internal View of holding bay.
The textures went missing since I re-rendered the interior in 3dsMax. The smaller undersea ship model in the holding bay is by Mike Taramykin, President/CEO of Hypnotix.
3D Studio R3/4 - 1995
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| Lander Ship and Pad |
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3D Studio R4 - 1995
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| 1995 Transforming Tank |
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 3D Studio R4 - 1995
One of the last things I worked on while at Hypnotix. The vehicle transformed from the ground car to the jet fighter. Too much transformers on the brain, I guess. :)
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| Tube Scene |
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 Original
 Modification #1

 Modification #2 - Notice the UVW stretch on the floor map. DUH.
3D Studio R4 DOS, Autodesk Animator Pro DOS - 1995
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| Undersea Ship 3 |
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3D Studio R3/4 DOS 1995
A submarine fighter model created for Hypnotix. This was never used in the game, either!
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| Hangar Scene |
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The ship in this scene was used in Wetlands.
3D Studio R4 - 1994-95
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| Chess Set |
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3D Studio R4 - 1994
Everyone into 3d modelling needs to make a chess set from scratch at least once! OK? :)
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| Interceptor |
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 Originally made in 3ds4 back when I worked for Hypnotix(the model was never used by them). In 2002 I imported the model into 3dsMax 5 and re-textured / modified / fixed geometry.
Original rendered images
 (Glow on engines applied using video post)
 (No glow on engines)
3D Studio R4 (dos) 1994
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| Police Tank |
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 3D Studio R4 DOS - 1995
3dsMax 2 (wireframe view) - 2000
I made this model for a game company called Hypnotix in NYC, they ended up using only the guns, which I had detailed pretty heavily. *pout*
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